Why This Topic Landed in Japan
Since Genshin Impact, Chinese anime-style games have often been treated in Japan as proof that a former Japanese strength has been overtaken. Blue Protocol’s failure gave commenters an easy domestic contrast, turning a game-quality debate into a wider argument about production speed, management, and national decline.
Key Reaction Themes
- A sense of technical defeat — Commenters were impressed by Chinese production speed, update cadence, and open-world presentation.
- Frustration with Japanese studios — Some blamed Japanese developers for lacking coordination, ambition, or the ability to make what fans say they want.
- Game criticism becoming political — Sony’s China Hero Project and broader anti-China sentiment pulled the thread away from game design alone.
What Japanese Netizens Are Saying
- "Correction: it is not that Japan will not make it. Japan cannot make it."
- "This looks good."
- "It looks really fun."
- "That made me laugh."
- "This is already a champion title."
- "It is not that they do not make it. They cannot."
- "Because they cannot read English documentation for game engines."
- "I play another Chinese game, and the update speed surprises me. Games are another field where Japan may no longer compete."
- "The phase of saying Japan should make this ended with Genshin. Good things are all Chinese now."
- "The future just closed itself, lol."
- "Do not entrust the future to garbage."
- "People do not buy them, yet complain that Japanese companies should make anime-style games."
- "Meanwhile Sony invested in China through the China Hero Project, supporting an enemy country."
