Why This Topic Landed in Japan

Since Genshin Impact, Chinese anime-style games have often been treated in Japan as proof that a former Japanese strength has been overtaken. Blue Protocol’s failure gave commenters an easy domestic contrast, turning a game-quality debate into a wider argument about production speed, management, and national decline.

Key Reaction Themes

  • A sense of technical defeat — Commenters were impressed by Chinese production speed, update cadence, and open-world presentation.
  • Frustration with Japanese studios — Some blamed Japanese developers for lacking coordination, ambition, or the ability to make what fans say they want.
  • Game criticism becoming political — Sony’s China Hero Project and broader anti-China sentiment pulled the thread away from game design alone.

What Japanese Netizens Are Saying

  • "Correction: it is not that Japan will not make it. Japan cannot make it."
  • "This looks good."
  • "It looks really fun."
  • "That made me laugh."
  • "This is already a champion title."
  • "It is not that they do not make it. They cannot."
  • "Because they cannot read English documentation for game engines."
  • "I play another Chinese game, and the update speed surprises me. Games are another field where Japan may no longer compete."
  • "The phase of saying Japan should make this ended with Genshin. Good things are all Chinese now."
  • "The future just closed itself, lol."
  • "Do not entrust the future to garbage."
  • "People do not buy them, yet complain that Japanese companies should make anime-style games."
  • "Meanwhile Sony invested in China through the China Hero Project, supporting an enemy country."